Monthly Archives: April 2013

Deliverables (4/25)

Sketch your storyboard out first using the guidelines in this lecture  Take a photo of your sketches and post it to your blog  Show it to at least 2 people  Write down what they thought, what worked and didn’t  Revise sketches of your … Continue reading

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Idea Generation Deliverables

Summarize brainstorming techniques: I used Time Travel, Mind Map and CounterAction Busting. Time Travel consists of imagining how a particular problem would be solved in the past and future. The Personal Excellence website suggests from 10,000 years in the past … Continue reading

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Raw brainstorming notes

First, the link for the 25 techniques is here now: http://personalexcellence.co/blog/25-brainstorming-techniques/ Time travel 10,000 years ago. Items aren’t designed so much as made directly. Stone tools are made interactively, based on how the rock feels. With clothing, this could be done … Continue reading

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Live Programming

This is a thing I’ve been trying to keep up with, and there was a new paper: Usable Live Programming that was pretty interesting. This, of course led to see how Light Table was doing and it looks like they … Continue reading

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Reading: Participatory Design – The Third Space in HCI

The article discusses the concept of “third spaces” being built that accommodate the views of (typically) designers and users. In particular, it brings in the concept of “Hybridity” as an organizing principal of these spaces “a third space that contains an unpredictable … Continue reading

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Contextual Design

The article makes a lot of sense, and reflects practices that are well known, if not practiced all that much in the industry. I have worked for companies that use contextual design as described in the reading and can attest … Continue reading

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Cucumber?

Never heard of this, but it’s been around for a while, apparently: http://cukes.info/ It appears to be a mechanism for implementing Behavior Driven Design, which I’ve been kind of a theoretical fan of forever. I may poke at this and see … Continue reading

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